WebOct 31, 2024 · This moves the vertexes around using a sine wave based on the frequency and amplitude specified. If you look at the wire-frame you can see them moving in a nice … WebMar 16, 2011 · Today, two simple demoscene GLSL tricks: a sphere effect and a ripple effect. Both effects are 2D only and require only few lines of GLSL. These effects can be easily ported in WebGL or in another GLSL-based system (Blender Game engine for …
How to make a wave warp effect in shader? - Stack …
WebThe requirements are a row of many boxes that move vertically in a wave motion. The motion will be achieved by changing the the apparent positions of all vertices within a Vertex Shader. To be clear the positions of the boxes within the scene model will not be altered. What will be changed through the Vertex Shader is their projection onto the ... WebOct 1, 2024 · I want to draw a smooth circle in GLSL but with a border of variable width, in a separate colour. Potentially, the interior of the circle could be transparent. My original non-smooth shader: #version 330 … number of data elements in fi array 翻译
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WebOct 2, 2024 · 1 Answer Sorted by: 3 You have to compute the absolut value of the difference between the radius and the distance and interpolate between 0.0 and borderThickness: float t = 1.0 - smoothstep (0.0, borderThickness, abs (radius-d)); WebNov 14, 2012 · There are lots of ways to do this, one such way is. x (t) = (2+.5*cos (nt))cos (t) y (t) = (2+.5*cos (nt))sin (t) where 0\leq t\leq 2\pi and n\in \ {3, 4, 5, ....\} If you vary the .5 it will vary the sharpness of the … WebGLSL - fragment shader varying vec2 vUv; void main() { // colour is RGBA: u, v, 0, 1 ), 1. This shader is also very simple. For the given fragment, takes the UV coordinates (set to vUV by the vertex shader and interpolated by the GPU for each fragment) and uses them as the two first components of the fragment colour. nintendo switch nes golf